PinWright

Documentation

PinWright is an Unreal Editor plugin that lets your AI assistant work in your project. It can read what is there, build Blueprints, UI and other assets, play the game to test them, and help you debug play sessions. These pages cover setup, what you can ask for, and fixing problems.

You don’t need to learn commands

Your assistant has a detailed reference of all 1,300+ editor actions built in and looks things up as it works. You just describe what you want. To see what it covers, browse what it covers.

Sections

Requirements

Before you install
EngineUnreal Engine 5.3 to 5.8, an editor build with C++ plugin support.
PlatformWindows packages (GitHub and Fab). Linux through a source build. No macOS.
AssistantAn AI assistant that supports MCP: Claude Code, Codex CLI, Cursor, Gemini CLI, VS Code Copilot, Windsurf or Cline.
ScopeEditor-only. The plugin is not part of your packaged game.