Documentation

PinWright is an Unreal Editor plugin that runs a local MCP server, so your AI assistant can analyze your project, author Blueprints, widgets, and custom assets, and debug play sessions. These pages cover setup, the core model, and the main features.

Looking for the RPC reference? The full ~1,200-RPC catalog is self-documenting and meant for your agent, not this site. The agent browses it live through the call tool (call() for the index, call("namespace") for a page). See Concepts for how that works.

Install & connect

Enable the plugin and point Claude Code, Cursor, Codex, Gemini or VS Code at it.

Quickstart

Your agent's first call() in five minutes.

Concepts

The single call tool, the three call modes, ports, jobs, and security.

Asset dumps

Dump an asset or folder to readable text to inspect, snapshot, and compare it.

Recorder & telemetry

Record a play session as a timeline, then query it to debug what happened.

Namespaces

Every area the assistant can work in, with what each does and whether it is core or experimental.

Troubleshooting & FAQ

Connection problems, port conflicts, data privacy, engine-version questions.

Requirements

Next: Install & connect →