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Sky, fog and time of day

Scene, level & world
10 operationsenvironment

Set up sky, fog, time of day and other ambience for a level.

What it’s for

This area shapes the look of a level’s world: the sky, the fog, the time of day and the atmosphere. Ask your assistant to add or remove environment actors such as a sky sphere, a fog volume or procedural terrain. It can also save the current environment as a snapshot and load it back later.

It can also adjust the live scene directly: brighten or dim the sun and skylight, or move the time of day. When you want a modern, physically based sky, ask for a SkyAtmosphere, a VolumetricCloud or a reflection capture, with the settings you describe applied right away.

Use it when you are dressing a scene: setting a mood, lighting a screenshot, or giving a fresh level its first sky. For the sun and sky lights themselves, see Lighting. To fine-tune any setting on the actors it creates, see Object properties.

Limits

The older sky and fog tools and the newer physically based sky actors both live in this area. Say which look you want if it matters.

Things you can ask

Add a physically based sky

You get a sky atmosphere with the scattering you asked for, ready for further edits.

exampleenvironment
You: Add a sky atmosphere with a hazier, thicker look.

Added a sky atmosphere named MoodSky to the level and raised its scattering for a hazier look.

Set a golden-hour mood

The sun moves to late afternoon and dims for a warm, low evening light.

exampleenvironment
You: Make it late afternoon and soften the sun.

Set the time of day to 17:30 and dimmed the sun to an intensity of 3.

Add a fog volume

A fog volume appears at the spot you describe and adds depth to the scene.

exampleenvironment
You: Add some fog near the valley floor.

Added a fog volume at (1200, -400, 80), near the valley floor.