Game Feature plugins
AI & gameplaySee which Game Feature plugins are installed, registered, loaded or active.
What it’s for
Game Feature plugins put whole slices of gameplay behind a plugin that the engine registers, loads and activates while the game runs. Ask your assistant which Game Feature plugins exist and what state each one is in: Installed, Registered, Loaded, Active, or stuck in an error or transition.
Use it when a feature is not running and you first need to know whether the problem is the content or the plugin carrying it. This area only reports. To change the rules of a match, such as the GameMode, default pawn, teams or scoring, see Game rules and modes. If your project enables no Game Feature plugins, the list is simply empty.
Limits
Your assistant can list features and their states but cannot activate or deactivate them yet. It also needs the engine’s Game Features plugin enabled in your editor.Things you can ask
See which features are active
You get every registered Game Feature plugin and the state it is in.
You: Which game feature plugins are running right now?
Two are registered. ShooterCore is Active. ShooterMaps is only Registered.Find out why a feature’s content never appears
Check the plugin’s state before hunting through the assets it ships.
You: None of the ShooterMaps content shows up in game. Is that plugin even on?
ShooterMaps stopped at Registered and never reached Active, so none of its content was loaded.