Landscapes
Scene, level & worldCreate and sculpt terrain, assign landscape materials, and add grass.
What it’s for
This area builds Unreal terrain, the ALandscape actor. It covers the whole job: creating
a new landscape, shaping its height with brush strokes or bulk edits, swapping the landscape
material, and setting up the grass that grows on it.
Use it when you want your assistant to build or reshape the ground: raise a hill, flatten a build pad, add a large playable terrain with a starter material, or generate rolling hills and refine them. Describe the terrain you want in plain language.
To scatter rocks and props, see Foliage or Actors in the level. Grass set up here is drawn by the landscape material, separately from the foliage tool, so the two do different jobs.
Things you can ask
Create a new terrain
You get a landscape with a starter material, ready to sculpt.
You: Add a 500x500 landscape called Terrain at the world origin.
Created the Terrain landscape (505x505 vertices) with M_Terrain applied. It is ready to sculpt.Raise a hill
A soft brush pushes the terrain up at the spot you name.
You: Raise a smooth hill near the center of Terrain.
Raised a soft hill at the center of Terrain.Add grass and set the material
A grass type scatters your mesh, and the landscape gets the material that draws it.
You: Scatter GrassMesh as grass on Terrain and apply the meadow material.
Created the GT_Meadow grass type from SM_GrassMesh and applied M_Meadow to Terrain.