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Meshes from text recipes

Project & assets
3 operationsmodel

Build a Static Mesh from a short .pwmodel text recipe, so the shape stays easy to tweak and rebuild.

What it’s for

This area builds a Static Mesh from a short text recipe, a .pwmodel file. Your assistant writes the recipe, keeps it next to the asset, and builds the mesh from it. One file makes one mesh.

Ask for it when you want a shape you can keep changing. A finished mesh does not remember how it was made. With the recipe beside it, widening the third of eight holes is a one-line edit and a rebuild, and the change shows up as a readable diff in version control. If you only want to adjust a mesh once and do not need the recipe, use Mesh modeling.

Your assistant can check a draft recipe before it creates anything and fix its own mistakes from the errors it gets back. Each mesh records which recipe it came from, and a rebuild will not throw away hand edits to the mesh unless you tell it to.

Limits

The recipe format may still change between releases, and the GeometryScripting engine plugin must be enabled.

Things you can ask

Build a crate from a recipe

You get a crate mesh and a small recipe file you can edit and rebuild later.

examplemodel
You: Make me a simple crate mesh from a source file.

SM_Crate is built from Source/Models/SM_Crate.pwmodel, a single 80 × 50 × 40 box.
Edit that file and ask me to rebuild it to change the shape.

Change the shape before saving the recipe

Your assistant checks the new recipe first, so only a clean version gets written and built.

examplemodel
You: Put a scooped dent in the end of that crate before you commit it.

The recipe now cuts a sphere out of one end of the crate, and it checks clean.
I’m writing it to Source/Models/SM_Crate.pwmodel and rebuilding the mesh.