Plugin tooling
Editor & system1 operationpipeline
Maintenance tasks for PinWright itself and its build tooling.
What it’s for
This area covers PinWright itself: checking that its connection to the editor is healthy, listing what it supports, and starting an Unreal Build Tool build. It does not change your game content, and no everyday workflow depends on it.
To run tests, console commands or builds as part of your work, see Builds, tests and jobs.
Note
You will rarely need this area. Everyday work happens in areas like Actors in the level, Blueprints and Assets and content.