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Local and LAN multiplayer

AI & gameplay
4 operationssession

Set up local players, split-screen, LAN host and join, and voice chat.

What it’s for

Ask your assistant to set up local and LAN multiplayer while the game runs. It can add or remove local players, host a LAN server on a map, and join a host from a client. Changes apply to the running game, so you see them in Play-In-Editor or a launched session.

It also handles the details of couch play and voice: split-screen layout, turning voice chat on, audio settings, push-to-talk, proximity fade, channels and muting a player.

Use it to try out a local multiplayer setup without leaving your assistant, for example a host plus a second local player to test split-screen. For replication, ownership and authority in your Blueprints, use Replication and networking.

Things you can ask

Host a LAN server on a map

A LAN host starts and travels to the map right away.

examplesession
You: Host a LAN server called "Test Arena" on ThirdPersonMap for up to 4 players and travel now.

Hosting "Test Arena" on ThirdPersonMap for up to 4 players. Travel to the map has started.

Add a second local player and split the screen

A second player joins locally and the screen splits horizontally.

examplesession
You: Add a second local player and turn on horizontal split-screen.

Added a second local player. Split-screen is on, set to two-player horizontal.

Join a server and turn on voice chat

The client connects to a host and voice is on for the session.

examplesession
You: Join the server at 192.168.1.20 and enable voice chat.

Joining 192.168.1.20 on port 7777 with voice chat on.