Static mesh details
Inspect, debug & dataCheck a Static Mesh's size, materials, LODs, collision and Nanite state.
What it’s for
Ask your assistant about a Static Mesh without opening it. It can tell you the mesh’s size, its material slots and what is in each one, how many LODs it has and their triangle and vertex counts, its lightmap resolution, and how its collision is set up. This area only reads. It never changes the mesh.
Your assistant uses it to get facts before it acts. Is this piece light enough to repeat across a level? Which material slot should change? Does it already have simple collision? How big is it, so it can be placed and scaled correctly? The check is fast, so it can happen in the middle of a task.
For a lasting snapshot of many meshes that you can search and compare before and after a change, use an asset dump of the folder.
Things you can ask
Check how heavy a mesh is
You get the triangle count and LODs before deciding whether to reuse a mesh.
You: How heavy is the gate mesh, and how many LODs does it have?
It has one LOD with 2,336 triangles and 1,382 vertices. That is light enough to repeat across the track.See the material slots
You learn which material sits in which slot, so an edit targets the right one.
You: Which materials are on the gate, and what slots are they in?
It has three slots: gate_01_mat, gate_02_mat and gate_03_mat, each holding the material of the same name.Check collision and size before placing it
You learn whether a piece has simple collision and how big it is.
You: Does the tunnel piece have simple collision, and how big is it?
It has no simple collision shapes, so it uses its complex collision. Its extent is 150 × 3.3 × 150.