PinWright

Recorder & journal

The recorder captures a Play-In-Editor session as a timeline of variables and events, Afterward you ask your assistant questions about it: what was the state at this moment, what changed over this stretch, where did the errors happen. You debug a play session without playing it again.

What it is

It has two halves. While you play in the editor, the session is recorded to a file. Afterward your assistant reads it back to answer your questions. A recording holds variables (values per object over time, stored only when they change, so long sessions stay small) and events (named moments with a time and a severity).

What you need to set up

Out of the box, PinWright records when a session starts and stops. To record gameplay data (positions, throttle, race events, errors), add a few lightweight log calls to your game code with the recorder's logging API. Without them, a session has little to look at. Treat this as an advanced feature: PinWright records and answers questions, and you decide what your game reports.

Capture a session

Ask about a session

Ask your assistant in plain language. Start broad, then narrow down. For example:

You askWhat you get
“Which sessions did I record today?”A list of recent recordings.
“What’s in the last session?”What was recorded: objects, variables with their units, the time range and how many events. A good first question.
“What was the drone’s speed at 42 seconds?”The value of an object’s variables at that moment.
“How did throttle change between 30 and 60 seconds?”The net change, minimum, maximum and average over that stretch, and when the extremes happened.
“Show me altitude over the first lap.”How one value changed over time, thinned out to a readable size.
“Where are the first errors?”The matching events, filtered by name, severity or object. The fastest way to find the moment something went wrong.
“Split the session into rounds.”The timeline grouped into labeled stretches you can ask about one at a time.
A question none of the above coversYour assistant can run a short Python query over the recording.

Answers come back in small pieces, so your assistant can work through a session several minutes long without losing track of your project.

Limitations