Movie Render Queue
Rendering & lookSet up and run Movie Render Queue jobs from a Level Sequence.
What it’s for
This area runs Unreal’s Movie Render Queue, which turns a Level Sequence into finished frames. Tell your assistant which sequence, which map and, if you like, which quality preset. It queues the render, runs it, and lets you know when it is done.
Ask for it when you want high-quality offline output: a cinematic pass, an image sequence, or a batch of shots that render while you work on something else. The frames come out at full render quality instead of viewport quality.
Build the sequence first in Cinematics (Sequencer). If you only need a picture of what is on screen right now, use Screenshots and captures instead.
Things you can ask
See which render presets exist
You get a list of the quality presets already in your project.
You: What Movie Render Queue presets do we have?
There are two: MRQ_HighQuality and MRQ_Draft, both in /Game/Cine.Queue a cinematic render
A render job is set up from your sequence, map and preset, ready to run.
You: Queue a high-quality render of the intro cutscene on the hangar map.
Queued Intro_HighQuality: LS_Intro on L_Hangar with the MRQ_HighQuality preset.Run the queue and report back
The render runs in the background and your assistant tells you when it has finished.
You: Render the queue and tell me when it’s finished.
The render finished. All queued jobs completed successfully.